

If the player presses fierce kick (FK), she then jumps on it, squishing it

Falling Car (Back-Back-Forward-Forward+MP, Distant) - Jago begins to meditate and uses telekinesis to drop a car on his opponent.Sword Stab (Back-Forward-Forward+QP, Close) - Jago slashes across his opponent with his katana twice before stabbing them through the chest.List of No Mercy/Ultimate Combos Killer Instinct (1994) - No Mercy Moves Jago Unlike Shadow Jago where you have to perform his Ultimate during the "danger" state, others must perform the Ultimate during the "Ultra Combo" state by pressing (LP+LK) if the player still in their first life bar. The third five Ultimates known as the Ultimates Monster Pack were revealed in their in-game command list which includes Ultimates for Sabrewulf, Glacius, Aganos, Hisako and Mira, and was released on August 22, 2017. The second five known as the Ultimates Ultra Pack was released on May 2, 2017, and includes Ultimates for Fulgore, Sadira, Riptor, ARIA and Kilgore.

The first five Ultimates known as the Ultimates Master Pack was released on February 14, 2017, which includes Ultimates for Jago, Thunder, TJ Combo, Maya and Tusk. However only 15 characters will be receiving an Ultimate this year (excluding Shadow Jago who already has an Ultimate in a first place). Initially, Iron Galaxy conveyed that they had no plans to give any other characters Ultimate Combos, but as of January 3rd, 2017, Jago was revealed to have been given his own Ultimate as well. It can only be performed when Shadow Jago is still on his first life bar, and it is executed by inputting the command for Annihilation (QCF+LP+LK) during a combo when the target is in "danger" state. Originally, it was exclusive to his boss version, but following the Killer Instinct Community Fund the playable Shadow Jago could use it as well. Shadow Jago was the first character in Killer Instinct (2013) to receive an Ultimate. If the Ultimate Combo is performed while the other player is in the "danger" state, however, it will still function as a killing blow and finish off the opponent. In Killer Instinct (2013), Ultimate Combos can additionally be performed even when the opponent isn't in Danger yet, but the Ultimate will then serve as a high-damage combo ender rather than a mortal strike. These are unique special moves only usable when the enemy is in Danger state - although they can be blocked or avoided, they activate a special finishing blow on successful hit, ending the match. This system was changed slightly in Killer Instinct 2, resulting in 0-Combo Ultimate moves instead. These are the same as the cinematic finishing blows from Ultimates, but used outside of a combo instead. In the first Killer Instinct game there also existed No Mercy moves. If the winning player is still in their first life bar, they can then attempt to unleash an Ultimate upon the almost defeated opponent as a finishing sequence to a regular combo. While in this "Danger" state the character's defeat is imminent, and they are at risk of being struck by either an Ultimate Combo or Ultra Combo. Once the last of these life bars is almost depleted a character will enter into the "Danger" state, which is represented by its remaining life flashing a bright red and the background music changing to an intense version. In each Killer Instinct game, the player and their opponent are given two life bars. Unlike Ultra Combos, Ultimates only can be performed when scoring a Supreme Victory 2.2 Killer Instinct 2 - Ultimate Combos.2.1 Killer Instinct (1994) - No Mercy Moves.
